We are excited to present Mill Makers; the first game to come out of our Box Games collaboration. We feel it strikes a perfect balance between strategy and luck; learning and fun. Contact us if you would like to get a copy in your hands.
Build. Break. Fix.
Prepare your mind to be transported to the past in a way you’ve never imagined! Mill Makers is a balanced mix between casual party game and serious strategy game for two players or teams. You will compete against an opponent in a three phase race to build a mill, add machines and workers, and ship goods worldwide. How will you recover from the setbacks? What obstacles will you force your opponent to endure? Mill Makers is a highly interactive game about early entrepreneurship that you’ll want to play again and again!
How do I win?
The first player to ship finished textiles to market wins the game. To do this, a player must secure the means of production [Phase 1], stock their mill with machines and workers [Phase 2], and ship their finished goods to market [Phase 3]. The challenge is to complete all three phases faster than your opponent while avoiding various obstacles and setbacks.
What comes in the box?
1 Game Board, 135 Game Cards, 7 Customizable Game Cards (optional), 1 Instruction Sheet, 2 Quick Start Guides
2018 International Serious Play Board Game Award Program. Silver Award. Cited for excellence as a serious table top game. link
2018 Creative Industries Award. Finalist. “Top Gaming + Education Projects of the Year” (Pittsburgh, PA). link
2018 International Academic Conference on Meaningful Play – Game Exhibition and Competition. Exhibited Project for “Creative/Innovative work in game design and development” (Michigan State University) link
- Oscar, Age 14, an age group notoriously bored with everything in life: [Surprised] You know what? I would play this game as a game. You know, like, if it wasn’t about a textile mill. . . I’d still play it. It’s really fun and I want to play it again! Wanna play?
- Meaningful Play Conference Critical Comments (from members of the academic community or game industry specializing in the area of the game’s focus):
“I like the overall educational goals of the game and the game mechanics themselves mesh together well. Really interesting and enjoyable non-digital submission.”
“This is an interesting game submission. . . I think the underlying learning goals are clear through the game’s mechanics. . . it is a clean/solid game about factory building and the learning objective flow forth from that.”